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Contributing, Consuming, and Creation Devices for Online Learning and Distance Education

by Dave K / 2013

We've been waiting for the "one laptop per child" sort of availability within the United States. While this hasn't fully come to realization, we're starting to see something plausibly useful for education.

I want to break this into three categories at this time:

  1. Contributing Devices
  2. Consuming Devices
  3. Creation Devices

Descriptions of Devices for Online Learning

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In Contributing Devices we can access limited bits of information, contact family, friends, and others, and rate content. These sorts of devices can easily access weather, movies, music, and the like. You can learn on them, and maybe even watch some limited video.

In Cosuming Devices we can read, listen, and watch information. You can read books and magazines. The input is rather limited, so you can make more detailed contributions than with a Contributing Device, but you don't have the full power of a Creation Device. Tablets and smart Tvs are good examples of Consuming Devices.

Have an iPad? Learn how to contribute by learning Web Design Basics. Read the reviews here and download the app.

In Creation Devices we can actually manufacture new content. There is the processing and precision here to make things happen. While Consuming Devices are powerful, the lack of a true keyboard and mouse make it difficult to rapidly develop software, literature, compose music, and develop artwork. Creation Devices cost significantly more than the other two devices.

Expected Prices in Current Market

As of the start of 2013, this is the expected prices for each category by the middle of the year.

Microsoft software at up to 75% off for students, teachers, and schools!

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